Course Outline
Introduction to SimLab Composer Ultimate
- Overview of interface and workspace
- Project setup and navigation
- Fundamentals of 3D scene organization
Modeling and Scene Assembly
- Creating and importing 3D models
- Working with geometry and hierarchies
- Assembling complex scenes
Texturing and Materials
- Applying and editing materials
- Working with textures and surface properties
- Lighting basics and visual realism
SimLab Composer VR Export
- Preparing models for VR export
- Optimizing performance for real-time rendering
- Exporting VR projects from SimLab
Introduction to Meta Quest 3
- Unboxing and initial setup
- Configuring accounts and settings
- Navigation, interaction, and key functionalities
SimLab Composer and Meta Quest 3 Integration
- Establishing workflow for VR deployment
- Transferring SimLab VR projects to Meta Quest 3
- Testing and refining immersive experiences
Applied VR Practice
- Hands-on session with Meta Quest 3 using SimLab projects
- Interactive collaboration and presentation scenarios
- Troubleshooting common issues
Summary and Next Steps
Requirements
- An understanding of 3D design concepts
- Experience with general computer graphics tools
- Familiarity with VR concepts is helpful but not required
Audience
- 3D designers
- Training and visualization professionals
- IT staff supporting VR projects
Delivery Options
Private Group Training
Our identity is rooted in delivering exactly what our clients need.
- Pre-course call with your trainer
- Customisation of the learning experience to achieve your goals -
- Bespoke outlines
- Practical hands-on exercises containing data / scenarios recognisable to the learners
- Training scheduled on a date of your choice
- Delivered online, onsite/classroom or hybrid by experts sharing real world experience
Private Group Prices RRP from £5700 online delivery, based on a group of 2 delegates, £1800 per additional delegate (excludes any certification / exam costs). We recommend a maximum group size of 12 for most learning events.
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Public Training
Please see our public courses
Testimonials (1)
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like