Course Outline
Curves and Surfaces
- Tools and structure
- Bézier and NURBS
- Transforming objects
- Shapes and splines
Metaballs and Hair Particles
- Tools and structure
- Adding and editing meta objects
- Using grease pencil
- Modifying particles
Animation and Rigging
- Keyframes and keying sets
- Using armature for rigging
- Applying the lattice
- Constraints, actions, and drivers
Markers, shape keys, and motion paths
Non-destructive modelling
- Introduction to geometry nodes
- Introduction to animation nodes
Rendering 3D Scenes
Render engines in Blender for animation
- Eevee, cycles, and workbench
- Using cameras, light objects, and materials
- Shading nodes and color management
- Freestyle non-photorealistic (NPR) rendering
- Using layers and passes
- Rendering and previewing animations
Exporting Files
- Supported media formats
- Exporting files to Alembic
- Using the Collada module
- Exporting files as USD, SVG, and PDF
Troubleshooting
Summary and Next Steps
Requirements
- Basic computer usage experience
- Familiarity with 3D modeling
Audience
- Artists
- Game developers
- Complete beginners
Testimonials (3)
Learning about the software
Peter - Coleg Cambria
Course - Blender: 3D Modeling Fundamentals
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like
Michał Orliński - relayr sp. z o.o.
Course - VR rapid prototyping in Unity3D for architecture showcasing
I liked the fact the all the questions we prepared beforehand were answered; also the 90 minute challenge to create a little game at the end was a good fun!