Course Outline

Introduction

Preparing the Browser for Rendering WebGL Content

Overview of the Graphics Creation Process

Creating a 2D Static Object

Adding Color to the Object

Spinning the Object Around

Making the Object 3D

Understanding Points, Vectors, and Meshes

Transforming the Object

Adding Directional and Ambient Lighting

Adding Transparency, Texture and Reflection

Introducing other Objects

Simulating Camera Movements

Programming Vertex and Pixel Shaders

Animating the Object

Using the Mouse to Interact with the Object

Summary and Conclusion

Requirements

  • Javascript programming experience
  • Familiarity with vectors and matrices is useful, but not required
  • Knowledge of linear algebra (multiplication, addition matrix/vector)
  • Knowledge of trigonometry (cosinus and sinus stories...)
 21 Hours

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Private Group Training

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  • Delivered online, onsite/classroom or hybrid by experts sharing real world experience

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