Course Outline
Introduction
Preparing the Browser for Rendering WebGL Content
Overview of the Graphics Creation Process
Creating a 2D Static Object
Adding Color to the Object
Spinning the Object Around
Making the Object 3D
Understanding Points, Vectors, and Meshes
Transforming the Object
Adding Directional and Ambient Lighting
Adding Transparency, Texture and Reflection
Introducing other Objects
Simulating Camera Movements
Programming Vertex and Pixel Shaders
Animating the Object
Using the Mouse to Interact with the Object
Summary and Conclusion
Requirements
- Javascript programming experience
- Familiarity with vectors and matrices is useful, but not required
- Knowledge of linear algebra (multiplication, addition matrix/vector)
- Knowledge of trigonometry (cosinus and sinus stories...)
Delivery Options
Private Group Training
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- Pre-course call with your trainer
- Customisation of the learning experience to achieve your goals -
- Bespoke outlines
- Practical hands-on exercises containing data / scenarios recognisable to the learners
- Training scheduled on a date of your choice
- Delivered online, onsite/classroom or hybrid by experts sharing real world experience
Private Group Prices RRP from £5700 online delivery, based on a group of 2 delegates, £1800 per additional delegate (excludes any certification / exam costs). We recommend a maximum group size of 12 for most learning events.
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Public Training
Please see our public courses