Design Patterns Training Course

Node ID: 2634
 

Duration

14 hours
 

Requirements

Good knowledge of UML and any object-oriented language like C++, C#, Java, VB.NET, PHP 5.3 or above etc...

 

Public Course Dates

Can't find a course date that suits your needs below?
Then just submit a public course date request now!
And we will organize the training at a location and date to suit you.
Request Public Course Date >>

Overview

There are plenty of "tried and tested" patterns widely available to everyone. Sometimes it is a matter of changing the names and implementing the pattern in a specific technology. It can saves hundreds of hours, which otherwise would be spent on design and testing.

 

Training Goals

This course has two goals: first, it allows you to reuse widely-known patterns, second, it allows you to create and reuse patterns specific to your organization.

It helps you to estimate how patterns can reduce costs, systematize the design process and generate a code framework based on your patterns.

 

Audience

Software designers, business analysts, project managers, programmers and developers as well as operational managers and software division managers.

 

Course Style

The course focuses on use cases and their relationship with a specific pattern. Most of the examples are explained in UML and in simple Java examples (the language can change if the course is booked as a closed course). It guides you through the sources of the patterns as well as showing you how to catalogue and describe patterns which can be reused across your organization.

 

 

Course Outline

Introductions

Patterns and tiered architectures

Pattern description

Design patterns and design

Finding and selecting design patterns

Design pattern implementation

Well-known patterns

Object Creation

Factory

Builder

Factory Method

Prototype

Singleton

Structural Patterns

Adapter

Bridge

Composite

Decorator

Facade

Flyweight

Proxy

Behavioural Patterns

Chain of Responsibility

Command

Interpreter

Iterator

Mediator

Memento

Observer

State

Strategy

Template Method

Visitor

Observer

Creating Patterns

To pattern or not to pattern

Formal pattern description

Organizing the pattern catalogue

Particular goal and abstracted goal

Publishing your patterns to a pattern community